11/23/2023 0 Comments Command and conquer rivals redditPut aside any anger you might have and give it a go - you might be surprised. Where other games using old IP have failed to really capture the feel of the games they're aping, Command and Conquer: Rivals just about manages it. It's a modern, mobile experience that's brilliantly put together to entice in a whole swathe of players if it gets the chance. This isn't a cash-in or some cheap attempt to push an IP somewhere it doesn't fit. Being able to move your units after you've played them gives the game more of an RTS feel, and the pad-capturing gives the game a completely different feel to all the others in the ever-growing genre. It was the Doom of RTS games in the way Doom was for the FPS genre. ![]() The free to play here is solid too - you can buy cards, but there's no energy system to block you from playing or too many wait-timers to slow your progress.Īnyone expecting a true Command and Conquer game is going to be pretty grumpy with this, but there are concessions made for them. Although the idea of RTS games wasn't new, Command & Conquer crystallized a lot of the existing concepts into an impressive mix of strategy and real-time elements that would go on to define a genre and create an iconic series. There's a great back-and-forth to the play, and snatching victory from the jaws of defeat is one of the best feelings we've had in a mobile game for a while. You can keep units in reserve at the side of the battle, and fill up the three-space rocket pads to keep your foes off them. You can tap on them to select them, then tap to send them somewhere else. Once the units are on the field, that's not the end of the story. Different units have different strengths and weaknesses, and when you play one any unit you're strong against will be highlighted. You've also got tiberium collectors that up the production rate and might give you an edge. Your barracks are the cheapest and let you push out human units. Those extra bits of your base cost Tiberium, and you have to have them to unleash anything. Unlocked a helicopter card? You're going to need to build a helipad before you can let it out. Your units are split up into different types, and you need to build extra parts of your base to use them. D2K: Controls like RA1, but with its own unique world. Comparatively simple and basic, but a fun little game even today. Id recommend Dune Dynasty to allow you to select and command multiple units at once. That's going to take half of the energy from whichever base it hits - two of those and it's game over. Dune II: An ancient classic, though aggrivating to control. The game is all about staying in control of the majority of those pads, because once a bar is filled up, whoever controls them gets to unleash a huge rocket attack. There's an enemy base on the opposite side of the level, and three control pads surrounding a missile. There's Tiberium laying around and you dig it up and use it to throw out your units. You've got a base, and you've got an army. This isn't Command and Conquer the way you remember it, but it's a clever mobile-isation of an old IP that manages to keep a bunch of the ideas that made the C&C games great, and throws in a bunch of modern ideas to keep you interested. It looked like it had the potential to be another bland Clash Royale clone - we held out hope, we wanted it to be different, we wanted it to be special. We Want Your Feedback: We’ll be tweaking and tuning all units, and this is a great chance to have a real impact on the game! Tell us what you think of the new unit on Twitter, Reddit or Discord.It's fair to say we were a bit worried when Command and Conquer: Rivals was announced. This is the first in a series that’ll provide agility to players.” – YP. “The intent behind Razorback is to provide a Helipad to players that will work best with all assemblies during the opening, mid-battle or even at the very close end of the battle. Hammerhead (GDI), Pitbull (GDI), Zone Trooper (GDI).Phantom (NOD), Attack Bikes (NOD), Cyborg (NOD).Maneuvering it is effortless as it is a lightweight unit, so use it to chase escaping infantries or against opponents who shift strategies mid-battle. ![]() Since it can fire while moving, it’s an ideal choice for a front unit to reclaim your base during Yellow Zones. Its sleek design and Turret-like features give Razorback an edge over Nod’s Venom. Using its extremely agile design to maneuver around the battlefield, the Razorback can run and gun on its enemy. The Razorback provides GDI forces with precision strafing runs on soft targets with its twin rotating cannons. GDI: RAZORBACKĭesigned from the guns out, it’s whispered to be the ultimate anti-infantry aircraft. Introducing GDI’s strongest aircraft against infantry – Razorback! Read on for tips, tricks and counters to master this new unit. News Commander Training News Commander Training New Unit Showcase - Razorback New Unit Showcase - Razorback Command & Conquer: Tiberium Alliances Command & Conquer 4: Tiberian Twilight Command & Conquer Red Alert 3: Uprising Command And Conquer Red Alert 3 Command & Conquer 3: Kane's Wrath
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